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Lag CS:S

Dernière réponse : dans Jeux

Bonjour, depuis peu je rejoue a CSS avant je n'avais aucun souci et maintenant sa lag beaucoup trop, je suis sous window 7 et je l'étais avant et c'est sur le même pc

Carte graphique ATI RADEO HD 4570 graphics 512mb
Ram: 4Go

J'ai bien modifié les paramètres de CSS, et quand je joue a half life ² sa ne lag pas mais a DODS sa lag aussi
J'aimerais savoir comment résoudre se problème, merci.

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Oui, maintenant c'est de pire je peux pas jouer plus de 5min sur un serveur, sa fait warning connection, et après le jeux plante et 1 fois sur 3 il cesse de fonctionner c'est a dire que je dois le fermer, j'ai l'impression que steam télécharge quelque chose mais quand je clique dessus il y a rien. Puis les capacité de mon pc sont suffisante, j'arrive a faire tourner crysis, fear et d'autres jeux sans soucis, puis CS:S ce n'est pas non plus un jeux qui nécessite énormément de capacité.
Je suis a deux doigt de la crise de nerf, help :'( 

Zezere man a dit :
Oui, maintenant c'est de pire je peux pas jouer plus de 5min sur un serveur, sa fait warning connection

Connexion internet en mousse ? :/  Je dis ça, car je le même message toutes les minutes avec une connexion internet en mousse ^^

Je te donne ça essaye avec et dis moi

autoexec.cfg

  1. ]// Alias
  2.  
  3. alias _slot1 "use weapon_mp5navy; use weapon_m4a1; use weapon_m249; use weapon_p90; go_slot1b"
  4. alias go_slot1b "use weapon_scout; use weapon_awp; use weapon_g3sg1; use weapon_sg550; go_slot1c"
  5. alias go_slot1c "use weapon_sg552; use weapon_aug; use weapon_tmp; use weapon_mac10; use weapon_ak47; go_slot1d"
  6. alias go_slot1d "use weapon_ump45; use weapon_xm1014; use weapon_m3; use weapon_famas; use weapon_galil"
  7. alias _slot2 "use weapon_usp; use weapon_glock; use weapon_deagle; use weapon_p228; use weapon_elite; use weapon_fiveseven"
  8. alias _slot4 "slot4"
  9. alias _slot5 "slot5"
  10. alias _demo1 "stop; record demo1; say_team Recording to demo1.dem"
  11. alias _demo2 "stop; record demo2; say_team Recording to demo2.dem"
  12. alias _demo3 "stop; record demo3; say_team Recording to demo3.dem"
  13. alias _demo4 "stop; record demo4; say_team Recording to demo4.dem"
  14. alias _stopsave "stop; say_team Recording stopped."
  15. alias _quit "quit"
  16. alias _primary "_slot1"
  17. alias _secondary "_slot2"
  18. alias _flash "use weapon_flashbang"
  19. alias _smoke "use weapon_smokegrenade"
  20. alias _he "use weapon_hegrenade"
  21. alias _knife "use weapon_knife"
  22. alias _c4 "use weapon_c4"
  23. alias +bestweapon "_secondary"
  24. alias -bestweapon "_primary"
  25. alias buy_bestarmor "buy vesthelm; buy vest"
  26. alias buy_fn57dual "buy fn57; buy elites"
  27. alias buy_tmpmac10 "buy tmp; buy mac10"
  28. alias buy_famgal "buy famas; buy galil"
  29. alias buy_m4ak "buy m4a1; buy ak47"
  30. alias buy_augsg "buy aug; buy sg552"
  31. alias buy_sg550g3 "buy sg550; buy g3sg1"
  32.  
  33. // Client Commands
  34.  
  35. jpeg_quality "100"
  36. fps_max "200"
  37. cl_downloadfilter "nosounds"
  38.  
  39. // GUI Checker
  40. clientport "1337"
  41.  
  42. // Netcode
  43.  
  44. rate "1048576"
  45. cl_cmdrate "100"
  46. cl_updaterate "100"
  47. cl_interp "0.01"
  48. cl_interpolate "1"
  49. cl_interp_ratio "1"
  50. cl_lagcomp_errorcheck "0"
  51. cl_lagcompensation "1"
  52. cl_predictweapons "1"
  53. cl_smooth "0"
  54. cl_smoothtime "0.01"
  55. net_maxfragments 1400
  56.  
  57.  
  58. //
  59.  
  60. zoom_sensitivity_ratio 1.2
  61. cl_crosshairscale 1200
  62. cl_minmodels 1
  63. cl_min_ct 4
  64. cl_min_t 2
  65. exec fps.cfg




fps.cfg

  1. //Disabling Ropes
  2. r_ropetranslucent "0"
  3. rope_smooth "0"
  4. rope_wind_dist "0"
  5. rope_collide "0"
  6. rope_subdiv "0"
  7.  
  8. //General Performance CVARs
  9. r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
  10. r_drawdetailprops "0" // 'Detailed' props, such as grass
  11. r_drawflecks "0" // Impact debris
  12. r_shadows "1" // Player Shadows
  13. r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
  14. r_dynamic "0" // Dynamic lighting
  15. r_3dsky "0" // Render the 3D skybox projection
  16. r_propsmaxdist "0" // Maximum visible distance of props
  17. r_worldlights "1" // Lights that reflect off your weapon
  18. r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
  19. cl_phys_props_max "0" // Maximum clientside physic props
  20. cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
  21. cl_ragdoll_collide "0" // Ragdoll collisions
  22. cl_ragdoll_fade_time "0" // Time until ragdolls disappear
  23. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
  24. cl_ejectbrass "0" // Disables brass ejection
  25. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
  26. cl_show_splashes "0" // Disables water splashes.
  27. r_eyes "0" // Disables eyes in models.
  28. r_teeth "0" // Disables teeth in models.
  29. gl_clear "0" // Disables the gl_clear convariable.
  30. mat_clipz "0" // Disables optimized Z-Buffer rendering.
  31. mat_disable_bloom "1" // Disables bloom effects.
  32. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
  33. props_break_max_pieces "0" // Disables prop fragmenting
  34. r_decal_cullsize 0
  35.  
  36. mat_debug_postprocessing_effects "0"
  37. mat_debugdepthmode "0"
  38. mat_debugdepthval "128"
  39. mat_debugdepthvalmax "256"
  40. texture_budget_background_alpha "9999999"
  41. texture_budget_panel_height "0"
  42. texture_budget_panel_width "0"
  43. mat_compressedtextures "1"
  44. mat_filterlightmaps "1"
  45. mat_forcehardwaresync "0"
  46. r_maxdlights "32"
  47. cl_detail_avoid_force "0"
  48. cl_detail_avoid_radius "0"
  49. cl_detail_avoid_recover_speed "0"
  50. cl_detail_max_sway "0"
  51. r_maxnewsamples "0"
  52. r_maxsampledist "0"
  53. r_norefresh "0"
  54. r_minnewsamples "0"
  55. mat_parallaxmap "0"
  56. mat_hdr_level "0"
  57. budget_peaks_window "0"
  58. mat_bloomscale "0"
  59. mat_forcemanagedtextureintohardware "0"
  60. mat_fastnobump "1"
  61. cl_wpn_sway_interp "0"
  62.  
  63. mat_debug_postprocessing_effects "0"
  64. mat_debugdepthmode "0"
  65. mat_debugdepthval "128"
  66. mat_debugdepthvalmax "256"
  67. cl_forcepreload "1"
  68. cl_drawmonitors "0"
  69. gl_clear "1"
  70. texture_budget_background_alpha "9999999"
  71. texture_budget_panel_height "0"
  72. texture_budget_panel_width "0"
  73. mat_compressedtextures "1"
  74. mat_filterlightmaps "1"
  75. mat_forcehardwaresync "0"
  76. mat_reducefillrate "1"
  77. mat_disable_bloom "1"
  78. r_maxdlights "32"
  79. mat_wateroverlaysize "8"
  80. cl_show_splashes "0"
  81. cl_detail_avoid_force "0"
  82. cl_detail_avoid_radius "0"
  83. cl_detail_avoid_recover_speed "0"
  84. cl_detail_max_sway "0"
  85. mat_hdr_enabled "0"
  86. r_maxnewsamples "0"
  87. r_maxsampledist "0"
  88. r_norefresh "0"
  89. r_minnewsamples "0"
  90. mat_parallaxmap "0"
  91. mat_hdr_level "0"
  92. budget_peaks_window "0"
  93. mat_bloomscale "0"
  94. mat_forcemanagedtextureintohardware "0"
  95. mat_fastnobump "1"
  96. cl_wpn_sway_interp "0"
  97. budget_show_peaks "0"
  98. budget_averages_window "0"
  99. budget_background_alpha "0"
  100. budget_show_averages "0"
  101. mat_antialias "0"
  102. mat_specular "0"
  103. mat_bumpmap "0"
  104. mat_bufferprimitives "1"
  105. mat_disable_lightwarp "1"
  106. budget_show_history "0"
  107. mat_framebuffercopyoverlaysize "0"
  108. budget_history_range_ms "5"
  109. r_forcewaterleaf "0"
  110. mat_disable_ps_patch "1"
  111. mat_envmapsize "0"
  112. mat_envmaptgasize "0"
  113. mat_disable_fancy_blending "1"
  114. mat_autoexposure_max "0"
  115. mat_autoexposure_min "0"
  116. budget_history_numsamplesvisible "0"
  117. mat_picmip "2"
  118. mat_clipz "1"
  119. r_phong "0"
  120. lod_TransitionDist "0"
  121. mat_vsync "0"
  122. r_shadows "1"
  123. r_eyes "0"
  124. r_eyeglintlodpixels "0"
  125. r_eyesize "0"
  126. r_eyeshift_z "0"
  127. r_shadowrendertotexture "1"
  128. flex_smooth "0"
  129. r_lod_noupdate "1"
  130. r_flex "0"
  131. r_eyeshift_y "0"
  132. mat_shadowstate "0"
  133. r_eyeshift_x "0"
  134. r_eyemove "0"
  135. r_eyegloss "0"
  136. r_teeth "0"
  137. r_worldlightmin "0.0002"
  138. r_waterforcereflectentities "0"
  139. r_worldlights "1"
  140. r_PhysPropStaticLighting "0"
  141. r_cheapwaterend "1"
  142. r_cheapwaterstart "1"
  143. r_updaterefracttexture "0"
  144. r_WaterDrawReflection "0"
  145. r_WaterDrawRefraction "0"
  146. r_drawflecks "0"
  147. r_dopixelvisibility "0"
  148. r_renderoverlayfragment "0"
  149. r_occlusion "0"
  150. r_shadowmaxrendered "32"
  151. r_rootlod "2"
  152. r_lod "2"
  153. r_drawbatchdecals "0"
  154. cl_rumblescale "0"
  155. net_showevents "0"
  156. r_spray_lifetime "1"
  157. showhitlocation "1"
  158. r_ambientboost "0"
  159. r_ambientfactor "1"
  160. r_waterforceexpensive "0"
  161. r_ropetranslucent "0"
  162. r_dynamic "0"
  163. r_lightaverage "1"
  164. g_ragdoll_fadespeed "0"
  165. g_ragdoll_lvfadespeed "0"
  166. lod_enable "1"
  167. dsp_water "14"
  168. blink_duration "0"
  169.  
  170.  
  171. // These cvars boost your fps dramaticly
  172. r_3dsky "0"
  173. r_sse "1"
  174. r_sse2 "1"
  175. r_mmx "1"
  176. props_break_max_pieces "0"
  177. weapon_showproficiency "1"
  178.  
  179. //Ropes
  180. rope_smooth_maxalphawidth "0"
  181. rope_smooth_maxalpha "0"
  182. rope_smooth_enlarge "0"
  183. rope_wind_dist "0.01"
  184. rope_subdiv "0"
  185. rope_smooth_minwidth "0"
  186. rope_smooth_minalpha "0"
  187. rope_averagelight "0"
  188. rope_smooth "0"
  189. rope_shake "0"
  190. rope_collide "0"
  191.  
  192. //Models
  193. cl_ragdoll_physics_enable "1"
  194. cl_ragdoll_collide "0"
  195. cl_phys_props_max "50"
  196. r_maxmodeldecal "0"
  197. r_drawmodeldecals "0"
  198.  
  199. //Blood Settings
  200. violence_ablood "1"
  201. violence_agibs "1"
  202. violence_hblood "1"
  203. violence_hgibs "1"
  204.  
  205. //
  206. clear


Met ca et dis moi.
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