Lag CS:S
Dernière réponse : dans Jeux
Bonjour, depuis peu je rejoue a CSS avant je n'avais aucun souci et maintenant sa lag beaucoup trop, je suis sous window 7 et je l'étais avant et c'est sur le même pc
Carte graphique ATI RADEO HD 4570 graphics 512mb
Ram: 4Go
J'ai bien modifié les paramètres de CSS, et quand je joue a half life ² sa ne lag pas mais a DODS sa lag aussi
J'aimerais savoir comment résoudre se problème, merci.
Carte graphique ATI RADEO HD 4570 graphics 512mb
Ram: 4Go
J'ai bien modifié les paramètres de CSS, et quand je joue a half life ² sa ne lag pas mais a DODS sa lag aussi
J'aimerais savoir comment résoudre se problème, merci.
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Oui, maintenant c'est de pire je peux pas jouer plus de 5min sur un serveur, sa fait warning connection, et après le jeux plante et 1 fois sur 3 il cesse de fonctionner c'est a dire que je dois le fermer, j'ai l'impression que steam télécharge quelque chose mais quand je clique dessus il y a rien. Puis les capacité de mon pc sont suffisante, j'arrive a faire tourner crysis, fear et d'autres jeux sans soucis, puis CS:S ce n'est pas non plus un jeux qui nécessite énormément de capacité.
Je suis a deux doigt de la crise de nerf, help
Je suis a deux doigt de la crise de nerf, help
Je te donne ça essaye avec et dis moi
autoexec.cfg
fps.cfg
Met ca et dis moi.
autoexec.cfg
]// Alias
alias _slot1 "use weapon_mp5navy; use weapon_m4a1; use weapon_m249; use weapon_p90; go_slot1b"
alias go_slot1b "use weapon_scout; use weapon_awp; use weapon_g3sg1; use weapon_sg550; go_slot1c"
alias go_slot1c "use weapon_sg552; use weapon_aug; use weapon_tmp; use weapon_mac10; use weapon_ak47; go_slot1d"
alias go_slot1d "use weapon_ump45; use weapon_xm1014; use weapon_m3; use weapon_famas; use weapon_galil"
alias _slot2 "use weapon_usp; use weapon_glock; use weapon_deagle; use weapon_p228; use weapon_elite; use weapon_fiveseven"
alias _slot4 "slot4"
alias _slot5 "slot5"
alias _demo1 "stop; record demo1; say_team Recording to demo1.dem"
alias _demo2 "stop; record demo2; say_team Recording to demo2.dem"
alias _demo3 "stop; record demo3; say_team Recording to demo3.dem"
alias _demo4 "stop; record demo4; say_team Recording to demo4.dem"
alias _stopsave "stop; say_team Recording stopped."
alias _quit "quit"
alias _primary "_slot1"
alias _secondary "_slot2"
alias _flash "use weapon_flashbang"
alias _smoke "use weapon_smokegrenade"
alias _he "use weapon_hegrenade"
alias _knife "use weapon_knife"
alias _c4 "use weapon_c4"
alias +bestweapon "_secondary"
alias -bestweapon "_primary"
alias buy_bestarmor "buy vesthelm; buy vest"
alias buy_fn57dual "buy fn57; buy elites"
alias buy_tmpmac10 "buy tmp; buy mac10"
alias buy_famgal "buy famas; buy galil"
alias buy_m4ak "buy m4a1; buy ak47"
alias buy_augsg "buy aug; buy sg552"
alias buy_sg550g3 "buy sg550; buy g3sg1"
// Client Commands
jpeg_quality "100"
fps_max "200"
cl_downloadfilter "nosounds"
// GUI Checker
clientport "1337"
// Netcode
rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_maxfragments 1400
//
zoom_sensitivity_ratio 1.2
cl_crosshairscale 1200
cl_minmodels 1
cl_min_ct 4
cl_min_t 2
exec fps.cfg
fps.cfg
//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//
clear
Met ca et dis moi.
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Je dis ça, car je le même message toutes les minutes avec une connexion internet en mousse ^^