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Avis pour config CSS

Dernière réponse : dans Jeux

Salut , je debute css et jai telecharger le gui esl et voici la cfg dedans , dites moi ce que vous en penssez svp c'est important

unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+duck"
bind "'" "toggleconsole"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "\" "toggleconsole"
bind "`" "toggleconsole"
bind "a" "lastinv"
bind "b" "buymenu"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "buymenu"
bind "g" "drop"
bind "h" "chooseteam"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "impulse 100"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "KP_HOME" "buy defuser"
bind "KP_UPARROW" "buy_allnades"
bind "KP_END" "buy deagle"
bind "KP_DOWNARROW" "buy_m4ak"
bind "KP_PGDN" "buy vesthelm"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+reload"
bind "MOUSE5" "+jump"
bind "PAUSE" "pause"
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022000"
m_filter "0"
sensitivity "3.400000"
m_side "0.8"
m_yaw "0.024000"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "1"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "768"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
closecaption "0"
con_enable "1"
cl_downloadfilter "nosounds"
cl_allowdownload "0"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "100"
bgmvolume "1"
password "pcw"
name "ZaLLaK"




et voici le deuxieme truc car jai une petite carte graphique :

//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"



//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0

mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"

mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"


// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"

//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"

//Models
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"

//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//clear

Voila , je need des conseils pour avoir une meilleur situation de jeu .. ne pas etre gené par des coup de ram ou de lag ...

Autres pages sur : avis config css

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J'en pense que y'a plein de BIND,Pleins de commande,et que c'est pas pour autant que tu joueras mieux :) 

Après comme la dit TDB, l'important est d'avoir de bons paramètres de connexion et d'avoir une bonne carte graphique...

tonton-du-bled a dit :
j'mapelle pas TDB stp dis tonton mais pas TDB :o 
Par contre pour la connexion il me semble que KevlarZ a un excellent 512Ko non ? :lol: 


je te pris d'accepter mes plus plates excuses [:s4rdine:1]

Spoiler
TDB : tête de B*** :D 

han l'autre gamin qui tente de me faire une petite leçon morale,ça me fait mal au ***

Moi aussi en cherchant sur la toile j'peux trouver la signification de n'importe quelle chose,surtout que je pense que tu ne comprends rien à ce qui est marqué,par forcément à cause de l'anglais,mais parce-que ce n'est pas de ton niveau ;) 
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