Probleme config.cfg css
Dernière réponse : dans Jeux
Bonjours à tous,
j'ai un petit soucis avec ma config sur css.
Je m'explique :
j'ai telecharger la config.cfg et l'autoexec.cfg et un fichier nommer fps.cfg du joueur RegmaM.
Les problème que j'ai sont :
-Les graphisme sont de basse qualité.
-Je n'obtient plus le menu quand j'utilise ma roulette (armes).
Les fichiers sont :
Config.cfg
fps.cfg
Merci d'avance pour votre aide.
j'ai un petit soucis avec ma config sur css.
Je m'explique :
j'ai telecharger la config.cfg et l'autoexec.cfg et un fichier nommer fps.cfg du joueur RegmaM.
Les problème que j'ai sont :
-Les graphisme sont de basse qualité.
-Je n'obtient plus le menu quand j'utilise ma roulette (armes).
Les fichiers sont :
Config.cfg
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+use"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buy primammo"
bind "-" "sizedown"
bind "." "buy secammo"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "\" "lastinv"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "impulse 100"
bind "j" "cheer"
bind "l" "say CROUCHBUG on [] off [x] - BUNNYHOP on [] off [x]"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "+voicerecord; zb_teamcash"
bind "u" "messagemode2"
bind "v" "impulse 201"
bind "w" "radio1"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "+forward"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+strafe"
bind "CTRL" "+jump"
bind "SHIFT" "+duck"
bind "F1" "messagemode"
bind "F2" "messagemode2"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F8" "Have Fun & Good Luke"
bind "F10" "quit"
bind "F12" "disconnect"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_HOME" "buy_augsg"
bind "KP_UPARROW" "buy_sg550g3"
bind "KP_PGUP" "buy smokegrenade"
bind "KP_LEFTARROW" "buy_m4ak"
bind "KP_5" "buy_famgal"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_END" "+voicerecord"
bind "KP_DOWNARROW" "impulse 201"
bind "KP_PGDN" "buy mp5"
bind "KP_ENTER" "buy hegrenade"
bind "KP_INS" "drop"
bind "KP_DEL" "buy_tmpmac10"
bind "KP_MINUS" "buy vesthelm;buy vest"
bind "KP_PLUS" "buy flashbang"
bind "MWHEELDOWN" "invprev"
bind "MWHEELUP" "invnext"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "_he"
bind "MOUSE5" "_flash"
bind "PAUSE" "pause"
cl_righthand "1"
cl_rumblescale "0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "8"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3.790000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "255"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "393.659943"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "0"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "0.660000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.05"
snd_musicvolume "0.000000"
volume "0.850000"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "9999999"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "0"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_peaks_window "0"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "0"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "0"
mp_decals "2000000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "1"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "1"
cl_downloadfilter "nosounds"
cl_allowdownload "0"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_crybaby.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "100"
bgmvolume "1"
password "phenx"
name "un copain"
// Alias
alias _slot1 "use weapon_mp5navy; use weapon_m4a1; use weapon_m249; use weapon_p90; go_slot1b"
alias go_slot1b "use weapon_scout; use weapon_awp; use weapon_g3sg1; use weapon_sg550; go_slot1c"
alias go_slot1c "use weapon_sg552; use weapon_aug; use weapon_tmp; use weapon_mac10; use weapon_ak47; go_slot1d"
alias go_slot1d "use weapon_ump45; use weapon_xm1014; use weapon_m3; use weapon_famas; use weapon_galil"
alias _slot2 "use weapon_usp; use weapon_glock; use weapon_deagle; use weapon_p228; use weapon_elite; use weapon_fiveseven"
alias _slot4 "slot4"
alias _slot5 "slot5"
alias _demo1 "stop; record demo1; say_team Recording to demo1.dem"
alias _demo2 "stop; record demo2; say_team Recording to demo2.dem"
alias _demo3 "stop; record demo3; say_team Recording to demo3.dem"
alias _demo4 "stop; record demo4; say_team Recording to demo4.dem"
alias _stopsave "stop; say_team Recording stopped."
alias _quit "quit"
alias _primary "_slot1"
alias _secondary "_slot2"
alias _flash "use weapon_flashbang"
alias _smoke "use weapon_smokegrenade"
alias _he "use weapon_hegrenade"
alias _knife "use weapon_knife"
alias _c4 "use weapon_c4"
alias +bestweapon "_secondary"
alias -bestweapon "_primary"
alias buy_bestarmor "buy vesthelm; buy vest"
alias buy_fn57dual "buy fn57; buy elites"
alias buy_tmpmac10 "buy tmp; buy mac10"
alias buy_famgal "buy famas; buy galil"
alias buy_m4ak "buy m4a1; buy ak47"
alias buy_augsg "buy aug; buy sg552"
alias buy_sg550g3 "buy sg550; buy g3sg1"
// Client Commands
jpeg_quality "100"
fps_max "200"
cl_downloadfilter "nosounds"
// GUI Checker
clientport "1337"
// Netcode
rate "1048576"
cl_cmdrate "100"
cl_updaterate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
net_maxfragments 1400
//
zoom_sensitivity_ratio 1.2
cl_crosshairscale 1200
cl_minmodels 1
cl_min_ct 4
cl_min_t 2
exec fps.cfg
fps.cfg
//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_TransitionDist "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
// These cvars boost your fps dramaticly
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
//Ropes
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
//Models
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
//Blood Settings
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//
clear
Merci d'avance pour votre aide.
Autres pages sur : probleme config cfg css
Lassé par la pub ? Créez un compte
Je ne vois pas du tout l'interet de telecharger la config d'un joueur pour l'utiliser car tu ne comprends pas les commandes !
Pour ce qui est du changement d'armes ta molette est programe pour changer d'arme directement sans passer par le menu. Si tu veux regler ce probleme tu vas dans config keyboard et tu recherches la ligne concernee par le changement d'arme.
Pour ce qui est des graphismes :
1/ La resolution est changee donc si tu veux que ca soit plus beau tu mets une resolution plus grande.
2/ Pour le reste ba j'ai qu'un seul truc a te dire, tu remets ta config par default ! Il y a tellement de commandes que tu passerais une semaine a voir celles qui sont liees au graphisme propre du jeux.
Je te remercie d'avoir souligne ma faute mais si je t'ais ecris "En francais sa donne quoi ?" C'est pour la simple raison que ta phrase n'avait aucun sens.
Pour ce qui est du changement d'armes ta molette est programe pour changer d'arme directement sans passer par le menu. Si tu veux regler ce probleme tu vas dans config keyboard et tu recherches la ligne concernee par le changement d'arme.
Pour ce qui est des graphismes :
1/ La resolution est changee donc si tu veux que ca soit plus beau tu mets une resolution plus grande.
2/ Pour le reste ba j'ai qu'un seul truc a te dire, tu remets ta config par default ! Il y a tellement de commandes que tu passerais une semaine a voir celles qui sont liees au graphisme propre du jeux.
Je te remercie d'avoir souligne ma faute mais si je t'ais ecris "En francais sa donne quoi ?" C'est pour la simple raison que ta phrase n'avait aucun sens.
Lassé par la pub ? Créez un compte
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