Probleme LineAge 2 Server CoolBytes - Logiciels
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Mon probleme est que quand je cree mon perso , et je chang de race . Sa donne
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OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 1139 MHz with 511MB RAM
Video: RADEON 7000 / RADEON VE Family (Microsoft Corporation) (6462)

Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 857]

History: UClass::Bind <- (Class Dwarf.AnimNotify_Channeling2) <- ULinkerLoad::CreateExport <- (AnimNotify_Channeling2 2455551) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad121 2455551)) <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation Dwarf.MDwarf_anim) <- LoadObject <- (MeshAnimation Dwarf.MDwarf_anim 2455551==2455551/14327624 25735 2437627) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MDwarf NULL) <- UObject::StaticLoadClass <- NCPushButton:nLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop


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