Tom's Guide > Forum > FPS / Action / Quake-Like > FAR CRY Le devmode

FAR CRY Le devmode

Forum FPS / Action / Quake-Like : FAR CRY Le devmode

TomsGuide.com : 800 000 inscrits répondent à toutes vos questions high-tech et informatique. Pour obtenir de l'aide, inscrivez-vous gratuitement !
Mot :    Pseudo :           
 

Bonjours a tous je sais que le cheat c'est nul mais j'arrive pas a se jeux il est trop dur.
Alors j'ai cherché des codes sur un site et il m'ont demander de modifier le fichier devmode par ce texte
Puis je ve retourner avec mon DEVMODE d'origine
Esque quelqu'un peut me donner sont devmode.lua

Merci d'avance ;)

Code :
  1. cl_display_hud = 1
  2. cl_drunken_cam = 0
  3. ThirdPersonView = 0
  4. --p_model = "objects/characters/pmodels/hero/hero.cgf"
  5. --Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);
  6. --Input:BindCommandToKey("\\SkipCutScene","F7",1);
  7. -- Developer Cheat keys ---
  8. --- non standard key bindings ---
  9. -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)
  10. --Input:BindCommandToKey("#SwitchCameraMode()","f1",1);
  11. -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable
  12. Input:BindCommandToKey("#ToggleAIInfo()","f11",1);
  13. --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);
  14. Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);
  15. -- to be removed
  16. Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);
  17. Input:BindCommandToKey("#MoreAmmo()","o",1);
  18. Input:BindCommandToKey("#AllWeapons()","p",1);
  19. Input:BindAction("SAVEPOS", "f9", "default";);
  20. Input:BindAction("LOADPOS", "f10", "default";);
  21. Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);
  22. Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);
  23. -- to be removed
  24. -- removed
  25. --Input:BindCommandToKey("#Game.Save()","insert",1);
  26. --Input:BindCommandToKey("#Game.Load()","home",1);
  27. Input:BindCommandToKey("#DefaultSpeed()","f5",1);
  28. Input:BindCommandToKey("#DecreseSpeed()","-",1);
  29. Input:BindCommandToKey("#IncreseSpeed()","=",1);
  30. --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);
  31. --Input:BindCommandToKey("#p_do_step=1","]",1);
  32. --Input:BindCommandToKey("#TCM()",".",1);
  33. --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);
  34. -- removed
  35. --- temp variables for functions below ---
  36. prev_speed_walk=p_speed_walk;
  37. prev_speed_run=p_speed_run;
  38. prev_speed_walk2=p_speed_walk;
  39. prev_speed_run2=p_speed_run;
  40. default_speed_walk=p_speed_walk;
  41. default_speed_run=p_speed_run;
  42. screenshotmode=0;
  43. function ToggleAIInfo()
  44. if (not aiinfo) then
  45. aiinfo=1;
  46. else
  47. aiinfo=1-aiinfo;
  48. end
  49. if (aiinfo==1) then
  50. ai_debugdraw=1;
  51. ai_drawplayernode=1;
  52. ai_area_info=1;
  53. else
  54. ai_debugdraw=0;
  55. ai_drawplayernode=0;
  56. ai_area_info=0;
  57. end
  58. end
  59. function GotoNextSpawnpoint()
  60. Hud:AddMessage("[NEXT]: next spawn point";);
  61. local pt;
  62. pt=Server:GetNextRespawnPoint();
  63. if(not pt)then -- last respawn point or there are no respawn points
  64. pt=Server:GetFirstRespawnPoint(); -- try to get the first one
  65. end
  66. if(pt)then -- if there is one
  67. Game:ForceEntitiesToSleep();
  68. _localplayer:SetPos(pt);
  69. _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });
  70. end
  71. end
  72. function SetPlayerPos()
  73. local p=_localplayer
  74. p:SetPos({x=100,y=100,z=300});
  75. end
  76. -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()
  77. --
  78. -- USAGE:
  79. -- deactivate designer mode: (nil,nil,0)
  80. -- old super designer mode (with collision): (40,120,1)
  81. -- old designer mode (without collision): (10,15,0)
  82. -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1)
  83. --
  84. function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )
  85. if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then
  86. Hud:AddMessage("[CHEAT]: Designer fly mode OFF";);
  87. p_speed_walk = SuperDesignerMode_Save1;
  88. p_speed_run = SuperDesignerMode_Save2;
  89. _localplayer.DynProp.gravity = SuperDesignerMode_Save3;
  90. _localplayer.DynProp.inertia = SuperDesignerMode_Save4;
  91. _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;
  92. _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;
  93. _localplayer.DynProp.air_control = SuperDesignerMode_Save7;
  94. _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
  95. SuperDesignerMode_Save1=nil;
  96. -- activate collision, parameter is 0 or 1
  97. _localplayer:ActivatePhysics(1);
  98. else
  99. Hud:AddMessage("[CHEAT]: Designer fly mode ON";);
  100. SuperDesignerMode_Save1 = p_speed_walk;
  101. SuperDesignerMode_Save2 = p_speed_run;
  102. SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;
  103. SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;
  104. SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;
  105. SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;
  106. SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;
  107. p_speed_walk = speedwalk;
  108. p_speed_run = speedrun;
  109. _localplayer.DynProp.gravity=0.0;
  110. _localplayer.DynProp.inertia=0.0;
  111. _localplayer.DynProp.swimming_gravity=0.0;
  112. _localplayer.DynProp.swimming_inertia=0.0;
  113. _localplayer.DynProp.air_control=1.0;
  114. _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );
  115. -- deactivate collision, parameter is 0 or 1
  116. _localplayer:ActivatePhysics(withcollide);
  117. end
  118. end
  119. function ToggleScreenshotMode()
  120. if(screenshotmode~=0) then
  121. System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL";);
  122. screenshotmode=0;
  123. hud_crosshair = "1"
  124. cl_display_hud = "1"
  125. r_NoDrawNear = "0"
  126. ai_ignoreplayer = "0"
  127. ai_soundperception = "1"
  128. r_DisplayInfo = "1"
  129. else
  130. System:LogToConsole("SCREENSHOTMODE ON";);
  131. screenshotmode=1;
  132. hud_crosshair = "0"
  133. cl_display_hud = "0"
  134. r_NoDrawNear = "1"
  135. ai_ignoreplayer = "1"
  136. ai_soundperception = "0"
  137. r_DisplayInfo = "0"
  138. end
  139. end
  140. function DecreseSpeed()
  141. if tonumber(p_speed_walk)>5 then
  142. p_speed_walk=p_speed_walk-5;
  143. p_speed_run=p_speed_run-5;
  144. System:LogToConsole("Decresed player speed by 5";);
  145. else
  146. System:LogToConsole("You can not go any slower!";);
  147. end
  148. end
  149. function IncreseSpeed()
  150. if tonumber(p_speed_walk)<500 then
  151. p_speed_walk=p_speed_walk+5;
  152. p_speed_run=p_speed_run+5;
  153. System:LogToConsole("Incresed player speed by 5";);
  154. else
  155. System:LogToConsole("You can not go any faster!";);
  156. end
  157. end
  158. function DefaultSpeed()
  159. p_speed_walk=default_speed_walk;
  160. p_speed_run=default_speed_run;
  161. System:LogToConsole("Player speed reset";);
  162. end
  163. function TeleportToSpawn(n)
  164. local player = _localplayer;
  165. local pos = Server:GetRespawnPoint("Respawn"..n);
  166. if pos then
  167. player:SetPos(pos);
  168. player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });
  169. end
  170. end
  171. -- Give the player the passed weapon, load it if neccesary
  172. function AddWeapon(Name)
  173. Game:AddWeapon(Name)
  174. for i, CurWeapon in WeaponClassesEx do
  175. if (i == Name) then
  176. _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);
  177. end
  178. end
  179. end
  180. function MoreAmmo()
  181. if _localplayer then
  182. _localplayer.cnt.ammo=999;
  183. Hud:AddMessage("[CHEAT]: Give 999 ammo";);
  184. System:LogToConsole("\001CHEAT: Give 999 ammo";);
  185. else
  186. Hud:AddMessage("[CHEAT]: no ammo today";);
  187. end
  188. end
  189. function AllWeapons()
  190. AddWeapon("AG36";);
  191. AddWeapon("Falcon";);
  192. AddWeapon("SniperRifle";);
  193. AddWeapon("MP5";);
  194. AddWeapon("RL";);
  195. AddWeapon("Shotgun";);
  196. AddWeapon("OICW";);
  197. AddWeapon("P90";);
  198. AddWeapon("M4";);
  199. _localplayer.cnt:GiveBinoculars(1);
  200. _localplayer.cnt:GiveFlashLight(1);
  201. Hud:AddMessage("[CHEAT]: Give all weapons";);
  202. System:LogToConsole("\001CHEAT: Give All weapons";);
  203. end
  204. function ToggleGod()
  205. if (not god) then
  206. god=1;
  207. else
  208. god=1-god;
  209. end
  210. if (god==1) then
  211. System:LogToConsole("God-Mode ON";);
  212. else
  213. System:LogToConsole("God-Mode OFF";);
  214. end
  215. end
  216. Input:BindCommandToKey("#ToggleGod()","backspace",1);

Liens sponsorisés
Inscrivez-vous ou connectez-vous pour masquer ceci.

Quand je change l'addresse cible en rajoutant -devmode,
il me dit que la cible n'existe pas.... comment faire??? please

Répondre à bandit4001978

j'ai essayer de changer devmode.lua, je mets bien:
"C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe"-devmode...
Rien n'y fait...
:??:

Répondre à bandit4001978

Lut quand tu ecrit devmode il faut qu il y est un espace : C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe"-devmode mais il faut que sa soit C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode
et la sa marchera.

Répondre à didos34

salut
donc fait un clic droit sur far cry dans démaré et tu fait envoyer vers bureau en suite tu
tu re fait un clic droit sur ton nouveau racourci et tu fait prpriété et tu vera en haut

C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe"
et toi tu écris toi même ( sinon ca ne marche pas ) fait un espace et ecris -devmode et ca
marche
donc a la fin ca rend ca

C:\Program Files\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode

a+

Répondre à titi_49
Tom's Guide > Forum > FPS / Action / Quake-Like > FAR CRY Le devmode
Aller à :

Il y a 1376 utilisateurs connus et inconnus. Pour voir la liste des connectés connus, cliquez ici.

Liens